Widget Animation Loop

So I have a system set up for my objectives that plays an animation through a widget to tell the player what the new objective is, and when it is completed. I’m currently stuck figuring out how to make it so that say an objective is recieved it plays the animation, but is completed before the first animation is finished playing, how would I make it to that the second run of the animation for the “objective completed” text doesn’t interrupt the inital “objective recieved” animation and waits until it’s finished playng through before the completed animation plays.