hello UE folks, I’m having a issue with widget scaling using animation, this issue has been already solved in another topic, I tried to follow that topic but it doesn’t work and for some others users as well it didn’t work
my issue:
when I hover a widget it scales up through animation but if I unhover while the animation is playing and re-hover it, the animation plays starting from the value in the keyframe but I wanna start the animation from it’s current value to the end
things I tried:
followed the topic’s solution
added a animation using the + button
added a ‘Transform’ track
setting two keyframes, first keyframe with scale 1 and second with scale 1.5
tried ur solution, it kinda works but I notice its not that smooth while I hover multiple items, also in the topic I included that guy also pointed that out while using Play Animation, so I think I’m gonna switch to using the Event Tick or Set Timer by Function Name
EDIT:
after alot of adjusting and stuff, your solution works without any stutter or glitches