Widget after widget

Hi everyone!

I was wondering how to make widget appear on X amount of time and than create another widget after this?

For instance, game finished with ending widget after this main menu widget appears…

Thanks a lot for help!

you just have to put a timer in your widget, and with the delegate function called remove this one and create the next widget !

I am not sure if I understand. By putting a timer in the widget you mean in the widget blueprint or in the level blueprint? And what is the name of the action? Set Timer by Event?

Thanks!

Yes, just set timer by event in your first widget blueprint (or actor owner if there is one, as you want), and the event is called when the timer reach 0s.
So in this event just remove the first widget and add the second !
The event will be executed until its end even if you remove the widget …

Thank you for your help!!