Widget actor occlusion

Hi all,

I’m looking for a way to hide 2D Widgets “behind” 3D objects, so basically mask a 2D Widget if a specific actor is in front of it. Any ideas on how to do this, or is this even possible on UE4?

it seems that UWidgetComponent is still in experimental stage, and widget occlusion not working still. Can Epic guys tell will this feature be added later or not, as i can see in roadmap, there is no plans for it.