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Widget : A weard behaviour

I’ve got a widget with 7 buttons that work the same way
they open an other widget, the difference is that thanks to a variable and a “switch on” node they set visible a different panel in this new widget

All works perfectly in the dev kit, but one of them doesn’t work in play : it creates the new widget but without the panel

I don’t know how to solve this caus’ everything is exactly the same

This is what does the buttons : setting the variable and create the widget
6b8b58bafb704f0d97c21db9be5c10b5c1514e46.png

And here, the event on construct of the new widget… there the set Hunt Panel visible work in editor and not in game
e63ad996db01a9bc05de287c37f212e335acf977.png

If anyone got an idea on what happened there :confused: