I have a character blueprint combining 2 meshes: 1 full body with head, and 1 hair.
The body has clothing and breast physics that work perfectly when the actor is placed as a skeletal mesh without hair.
When placed as a blueprint, the character animates well, and hair and clothing physics simulate well in play/simulate mode, but somehow the breast physics are lost.
I’m very new and probably just need to know something basic, but I’ve played around with different settings quite a bit, particularly the physics settings in the blueprint, as well as in the physics asset.
Any suggestions?