For example:
ULevelStreamingKismet* ULevelStreamingKismet::LoadLevelInstance(UObject* WorldContextObject, const FString& LevelName, const FVector& Location, const FRotator& Rotation, bool& bOutSuccess)
But inside the function the unique use is to get the world:
...
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
...
And in this function WorldContextObject is const.
Similar cases happen in other functions that I found.
Is this an aware implementation?