I’ve been trying to make a system where the player can customize how their username’s looks, and I did some experimenting and figured out I can use a material and put it in font material to mask the material to the text which is exactly what I wanted. For it to work I’d need to edit the font material dynamically, so I used the Set Font node. Technically it works but it only shows that the selected style is after they re-open the widget. This can’t stay because I need to show the live preview of the style. Please help.
Before re-opening widget:
After re-opening widget: