Why won't the animation play for my character's double jump?

I’m new to Unreal Engine, so I have no idea what I’m doing. :upside_down_face:

Basically, I want my character to play a flipping animation in the air, but ONLY when the spacebar is pressed to make him double jump.

However, every time I press the spacebar, he does successfully double jump, but the flip animation doesn’t play at all. I followed 3 tutorials, but none of them worked. :sob:

Can someone take a look at my code and Blendspace to see what I’m doing wrong? I feel like I’m going crazy over this small thing. :skull: :face_with_spiral_eyes:

Current Jump Code (Character Blueprint)

Current Blendspace

Current Code (Animation Blueprint)

The jump itself is working, so the problem is likely just the animation trigger. Try using a separate variable or Animation Montage for the double jump flip instead of handling it through the Blend Space. Check that your Anim Blueprint is receiving the double jump state and that the transition rules can actually reach the flip animation. A quick debug print on your double jump variable should show where the issue is.