I’m communicating between my player controller and another blueprint just fine. At first it wasnt, and then I spawned the Blueprint I was trying to communicate with, within the playercontroller first, and then the controller was able to talk to that blueprint.
Now I want to take a variable I SET in an Actor blueprint, and allow my UMG Widget blueprint to access said SET variables within the Actor blueprint.
But every time I try to call on those public Variables from the Actor Blueprint, in my UMG Widget Blueprint, Nothing Happens.
I realize Widget Blueprints are different, in that they are created in game, and become communicatable with, after they are added to the viewport and set it as a variable.
Well, in my player controller, I see the viewport getting created, but there is no place to set a variable for it?
Much confused, such convolution, Halp pls.