Why won't my procedurally generated trees apply on a steep surface?

Newbie to UE5 here. I’ve just begun playing around with procedurally generated foliage. However, when using it for trees, the trees will not apply to the landscape when it has a steep slope like a hill. How can I fix this? Thanks in advance for the help.

Is this PCG or the old Procedural Foliage Tool?

OTOH there should be a ‘Max Slope Angle’ setting either in the foliage asset for each tree or in the Procedural Spawner asset.

1 Like

Hey there @PineapplePete53! If you’re using the foliage system, in the foliage asset or procedural spawner’s details there is a Max Slope Angle just as Fafhrd mentioned, image below for added context.

Thank you! I want able to find that specific setting but I was able to find one called “Ground Slope Angle” that was able to solve the issue.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.