Newbie to UE5 here. I’ve just begun playing around with procedurally generated foliage. However, when using it for trees, the trees will not apply to the landscape when it has a steep slope like a hill. How can I fix this? Thanks in advance for the help.
Is this PCG or the old Procedural Foliage Tool?
OTOH there should be a ‘Max Slope Angle’ setting either in the foliage asset for each tree or in the Procedural Spawner asset.
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Hey there @PineapplePete53! If you’re using the foliage system, in the foliage asset or procedural spawner’s details there is a Max Slope Angle
just as Fafhrd mentioned, image below for added context.
Thank you! I want able to find that specific setting but I was able to find one called “Ground Slope Angle” that was able to solve the issue.
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