I am new to UE (5) and blueprints and must surely be missing something simple. But while my 3rd person player character animates as expected, NPCs don’t. They just slide from place to place in idle. I’ve exactly copied this example for instance
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/NavigationSystem/Avoidance/
and my NPC moves to the sphere, but slides there instead of walking.
I can set animations in the blueprint event graph by adding play animation nodes, but that seems like the wrong approach and in the above example the NPCs are all animating without doing that.
What simple thing am I not doing? Thanks for any help.