Why wont my Custom Character load into the Character Blueprint

everything went smooth as far as setting up my Controller input,Character Materials, Animations, statemachine setup. but when I go to load my Character into the Character Blueprint it just stays at None. but it still will ask me to compile it. my Machine is 64 bit running on windows8 and has a Geforce GT610 Graphics Card, intel Pentium G620 2.60GHz CPU, 8.00GB PNG Ram.

What exacly you trying to do? Add mesh to the Blueprint? You add mesh component to you character blueprint for that.

If you don’t know how to give detail to you question, just paste your blueprint here so we can see what are you doing :stuck_out_tongue: