Hello. I am trying to delete my bullets once they hit a wall OR if they venture off into the sky for too long. I have attempted to delete them through collisions, as shown below. I understand that the target is not linked for destroy actor. Reason being, when this is unconnected, the bullets appear, and when they collide with something, the turrets that shoot them will be destroyed. However, if the target is connected for the destroy actor to the bullet blueprint, no bullets appear, and ue4 doesnt give me any errors. Here is the program:
It is evident that the issue is caused by the fact that the bullets have no time to reach their target that they collide with. How do I tell the engine to wait before they reach their target to be destroyed?