I have used the 3rd person template and when i spawn AI on the default map it will chase after me, but when i use my procedurally generated map it just stands there. on AI moveTo the it will output to fail, Any ideas on how i can get the AI to follow me on the surface that i have spawned in?
First of all, check if you set Project Settings → Navigation Mesh → Runtime Generation to True. if you are doing procedural generation it makes sense that the engine needs to rebuild the nav mesh on runtime.
Second, did you see if you did not spawn in some incline or somewhere too high/low? if you did, maybe add NavLinks to tell it how to get up/down to that place?