ok so for some reason when i play my game in the editor this doesn’t happen. but when i run the executable after clicking on a button widget to send the player ot a different level. but instead it sends it to the default level(title screen) and if you press the play button is sends you back please help.
Hello, the problem is that Unreal Engine doesn’t include all the maps in the packaged build by default. Because it can’t find it then, it just loads the default map.
The solution to this question should solve this problem:
Hope this helps!
Summary: Go to the Project Settings, then go to the “Packaging” menu, then in the “Packaging” section go to the advanced settings, and add your map names to the list of maps to include in packaged builds.
You’ll need to provide more information, I think.
Are you saying that when you press the widget on your main menu it doesn’t send the player to the correct level? How are you opening the level? Can you show your code?
OK now you have to believe me here. I don’t know why but every time I have a problem and ask for community support, if i try to show someone then the problem will fix itself. Sorry if I wasted your time.
nevermind
Here’s the blueprint