Why whenever I create a new C++ class for my Blueprint Project does it never allow me to enter that project again?

All I did was Download VS2017 after creating a new C++ class, close and try to reopen the project…

Now my project refuses to open saying I need to rebuild my source manually after it was unable to build…

I tried doing it with a new project and I get the same results…I’m just trying to add a tiny bit of code and now my project refuses to open.

Another thread recommended deleting script found in a modules folder but I cant locate that… As far as I’m concerned the modules folder is a myth and a lie.

Are you sure that installed Game Developement With C++ on Visual Studio Installer?

https://docs.unrealengine.com/portals/0/images/Programming/Development/VisualStudioSetup/VS2017_SettingsInstaller.png

If not, can you provide log files?

Thanks I’m going to reinstall ensuring that option is enabled!

Ok still the same problem, here is my log i think? Never posted my log beforelink text

I definetly made sure to enable the option you specified but it still doesnt open

I was able to open the Project in VS2017 finally, after reinstalling with “Game development with C++ enabled”, still unable to open the project in UE4 though.

Would super appreciate any help!

Thanks a bunch, I have heard other people mention Windows SDK V8.1 before in response to similar problems so that sounds about right.

What is Windows SDK V8.1? Your not talking about the operating system right?

As you can see in the logs there is an error message displayed;

ERROR: Windows SDK v8.1 must be installed in order to build this target.

After trying to build the solution, recap to install Windows SDK 8.1 on Visual Studio Installer again.

Technically, I don’t know.

My intuition is there could be specific system calls requirements will be executed during build progress for Windows platform.

Nevermind, Downloading the 8.1 SDK now! Thanks again I’ll give it a whirl and let your know!