When I try my game in all different modes it crashes and sometimes It says “Program not responding” I have to restart UE4 every time, any suggestion?
This isn’t really enough information to make any suggestions. I assume it’s worked before, but if it hasn’t it might be underpowered hardware.
It’s hard to tell, but I assume this is still in the editor. You likely have an infinite loop somewhere.
It used to work perfectly fine but suddenly it starts to crash every time even uninstalling & installing the Editor and still same issue
Okay so to get this straight- you can launch the project just fine, edit it just fine, save it just fine- but when you try to press play, it doesn’t crash, but won’t respond?
Exactly, I can do anything but can’t play and it doesn’t respond.
Create a new level and try playing from there. Don’t change anything in the level. This will tell us whether or not your blueprints are the problem.
Make sure the default gamemode doesn’t have a custom player or anything.
Same Issue.
Oh jesus christ. If you’re comfortable with it, I could download the project and see if I can see what’s wrong.
Can you reply with the error message you receive when the game crashes?
I don’t receive an error message because UE4 didn’t respond
If you’re using some version control software like GitHub Desktop, it might be a good idea to go back a few versions, slowly making your way back to the current version and checking what went wrong.
As I understand it, the window stops responding but doesn’t ever close itself.
Can you give me your email so I could send the project privately @rokenrock
Sometimes the windows closes sometimes it doesn’t
I private messaged you.
Alright- I went through the project, and I can say that I have no idea what’s wrong. Removing the PlayFab fixes the issue in empty levels, but not any of the ones you’ve created.
It is also hard to understand. Remember to use comments and not loop in on yourself.
I will also advise making the game before the battlepass. You’re not EA.
I just created the a new project and copy the files & folders and it worked! I guess it was a bug in the old project