Hey dudes! So I’m aware that Blueprint is quite powerful and a few folks have actually created entire games using blueprint exclusively. However, if C++ can do everything Blueprint can, but with more control and performance, then why would someone well-learned in C++ ever utilize Blueprint?
One can say using Unreal’s C++ can take an exhausting amount of function calls just to perform simple tasks, but Blueprint can get pretty tedious as well.
To me, Blueprint is just catered for the artist who doesn’t have extensive programming experience. Is that it?