why unreal not support more then 20 character’s as a project name if there is more then shaders are not coming properly
Hey there @G53441733! This is an unfortunate side effect of many operating systems (and languages, compilers, and well computers file systems in general) having various limits to the length a files path can be. For older windows, this was 256 characters for the full path of a file before it starts causing issues, and the cap can be raised, however in multiple softwares this feature must also be enabled. It’s extremely recommended to keep all file names as succinct as possible, because some deeper nested files (especially with things like One file per actor that World Partition utilizes) get hash like naming conventions which get quite long. This is likely what’s occurring with your shaders if I had to guess.
Thanks, This information is logical
To add to that, if we were to expand your OS’s path limit, and the engine as well, some of your user’s environments may not have path sizes that large, thus making your game lose compatibility for many systems immediately. Compiled file lengths are usually much shorter, but not by enough of a margin to risk it in my opinion. If this issue persists even with a short name, let me know and we can dig into it!
Thanks
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