I couldn’t find any proper category for generic UE question, so posting here.
I was working with Unreal Editor since UnrealEd2 for Unreal Tournament (first one), now after long time I am trying to mess up with Unreal engine again, but I noticed that latest UE4 editor seems to be /completely/ different thing, compared to older ones.
UnrealEd (the one in Visual Basic) was the first one, subsequent versions were always improved with more features and stuff, but UE4 looks to me like complete rewrite, with different logic and philosophy. The user interface is also incomparably different. It’s like working with completely different engine that only shares the same name as other UE versions.
What happened? Why this shift? Is there any comprehensive explanations together with list of major changes in UE UI? I remember back then in old days you had this infinite space in which you had to substract brushes and created basic level design with that, but nowadays everything seems different.
thanks for explanations