You think VXGI quality can scale down that well? Hopefully.
Do I understand correctly that both SVOGI and VXGI are impossible to implement on consoles?
What happens with small objects when using SVOGI or VXGI?
Is it possible to tell either system to use one simplified mesh for GI? I ask because if performance goes down when the model’s complexity goes up (e.g.: when using a displacement map or using physics to deform it) it might be preferable to accept lower accuracy on that particular complex mesh.
Well, Adik, it looks like you’re so beyond us that we uniformly can’t grasp your insights. Like moles gazing up at the sun, your brilliance blinds us.