Why UE4 isn't using Enlighten?

Jesus… all the games i have listed, all the engines, they didn’t fake GI, you really need to read a bit more about other engines.
Yes we have a dynamic directonal light, yes we have spot and point lights etc… but they are worthless, you have to build your ligting or you scene will look simply horrible.
A fully dynamic lighting system comes hand in hand with GI, and all the top engines or systems like enlighten they have their own solutions, there is nothing faked, if the GI is not calculated
in real time like in SVOTI, it is baked on a texture for a probe, like in the snowdrop engine. But there is a difference like day and night when comapring UE4 “dynamic” lighting to the solutions
of SVOTI, Enlighten or Probe based Lighting like in The Division.

It is not my intentions to chnage your opinion but i gave you more than enough examples and engine names etc… So you can make a picture by your self, if you like. I think your view is not correct when it comes
to fully dynamic lighting “GI” where and how it is used. Fully dynmic lighting and GI systems are the masterpiece of engine developement. It is used alreday in games and nothing new. However i think we reached a dead point, so it makes no sense to debate more about Lighting and GI. With that said, Cheers