Why UE4 isn't using Enlighten?

We have more than enough performance, PS3 and PS4 games are uising dynamic lighting since years. There is a mass of games using full dynamic lighting, maybe not every solution is fully dynamic when it comes to GI but even the enlighten or probe based solution is more than OK. Games like The Division, Far Cry Primal, Far Cry 4, Battlefront, Metal Gear Solid etc… couldn’t be realized without dynamic lighting. And ones again, you can play all this games on consoles which don’t have todays up to date fantastic hardware. You shouldn’t forget that almost every AAA game studio is using for years engines with fully dynmaic lighting, it is nothing new. No matter if we are talking
about UBISFOT and DUNIA, Snowdrop and AnVil Next engine, or EA’s Frostbite Engine which is using Enlighten. Dying light, developed by Techland and Chrome Engine, offers also a full dynmic lighting solution which works great on PC, and Consoles… i can go on forever like this… UE4 is sadly one of the last engines with no real fully dynmaic lighting soluiton…

We have no real fully dynamic lighting solutions in UE4 cause EPIC has simply other prioritys and i can fully understand them, developing a AAA Lighting system like SVOGI, SVOTI or VXGI is a hard task and costs a ton of money to develope.

@Efrye
From what i understand LPV can be used on consoles and PC but there are like no current games using it, cause it is an outdated system. I think the only game which uses LPV is fable legends…
SVOTI is usuable on PC, XBOX and PS4, VXGI is only “usuable” on PC not on consoles, at least in it’s current development stage.