I cannot install(through Quick Launch) my game on Android device(Xiaomi) using UE 5.3 through USB. Actually, I am able to install it(so the build is good), but the process in UE 5.3 which I used to install it before doesn’t work.
I’m getting this error every time when I run Quick launch for Android in UE:
Cause: null pointer dereference
LogPlayLevel: UAT: 04-13 20:50:30.707 28140 28140 F DEBUG : Build fingerprint: 'Redmi/veux_eea/veux:11/RKQ1.211001.001/V13.0.9.0.RKCEUXM:user/release-keys'
LogPlayLevel: UAT: 04-13 20:50:30.707 28140 28140 F DEBUG : Revision: '0'
LogPlayLevel: UAT: 04-13 20:50:30.707 28140 28140 F DEBUG : ABI: 'arm64'
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : Timestamp: 2024-04-13 20:50:30+0300
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : pid: 21574, tid: 27952, name: GameThread >>> com.Games.Cards <<<
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : uid: 10437
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x8
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : Cause: null pointer dereference
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x0 0000000000000000 x1 0000000000000008 x2 fffffffffffffff8 x3 0000000000000000
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x4 0000000000000000 x5 fffffffffffffff8 x6 0000000000030000 x7 00570045004e002e
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x8 0000000000000000 x9 0000000000000000 x10 0000000000000001 x11 000000759d8d0030
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x12 0000000007a91fbe x13 00002db5b99e01e7 x14 00033ed1f8fe8bef x15 0000000034155555
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x16 000000749cf323d8 x17 000000759b6eaa80 x18 0000007504324000 x19 0000007475962990
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x20 0000007450bdd2f4 x21 0000007506d182e8 x22 000000743df77bb0 x23 0000000000000018
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x24 000000000000000c x25 0000000000000001 x26 0000000000000000 x27 000000748f92278e
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : x28 0000000000000001 x29 0000007506d18170
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG : lr 000000749215e4f0 sp 0000007506d17fe0 pc 000000759b6ea9f8 pst 00000000a0001000
LogPlayLevel: UAT: 04-13 20:50:30.845 28140 28140 F DEBUG : backtrace:
LogPlayLevel: UAT: 04-13 20:50:30.845 28140 28140 F DEBUG : #00 pc 00000000000859f8 /apex/com.android.runtime/lib64/bionic/libc.so (__memcpy+232) (BuildId: 33a11dd9f5219c8ed83bdb92062e6718)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #01 pc 0000000009c184ec /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FAsyncLoadingThread::ProcessLoadedPackages(bool, bool, double, bool&, FFlushRequest const&)+1516) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #02 pc 0000000009c1c624 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FAsyncLoadingThread::TickAsyncLoading(bool, bool, double, FFlushRequest)+456) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #03 pc 0000000009c2ccf0 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FAsyncLoadingThread::FlushLoading(TArrayView<int const, int>)+2604) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #04 pc 0000000009c73280 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FlushAsyncLoading(TArrayView<int const, int>)+712) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #05 pc 0000000009c72f74 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FlushAsyncLoading(int)+48) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #06 pc 0000000009fe7fdc /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*)+1388) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #07 pc 0000000009fea0a0 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*)+264) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #08 pc 0000000009fe5bdc /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*)+460) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #09 pc 000000000fd11e40 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)+6460) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #10 pc 000000000fd0ede4 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UEngine::Browse(FWorldContext&, FURL, FString&)+4264) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #11 pc 000000000eea1a58 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UGameInstance::StartGameInstance()+688) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #12 pc 000000000ee6ee50 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UGameEngine::Start()+136) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #13 pc 00000000107aabf0 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FEngineLoop::Init()+3696) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #14 pc 00000000107a9240 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (AndroidMain(android_app*)+3044) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #15 pc 00000000107b8a78 /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (android_main+232) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #16 pc 00000000107e144c /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #17 pc 00000000000eb86c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 33a11dd9f5219c8ed83bdb92062e6718)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG : #18 pc 000000000008ba48 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 33a11dd9f5219c8ed83bdb92062e6718)
LogPlayLevel: UAT: Running: c:\Users\Terr\AppData\Local\Android\Sdk\platform-tools\adb.exe -s b760eaa27716 shell am force-stop com.Games.Cards
I don’t see any errors in logs during deployment. The game is deployed, but it is closed immediatelly. Attempts to run it manually failed untill I copy .obb file in Android/obb folder manually. I’ve got .obb file after Package project run.
Why UE cannot copy .obb file to corresponding folder during deployment?
Any ideas what should I look at would be appreciated. Thanks