Why UE cannot install .obb for Andorid?

I cannot install(through Quick Launch) my game on Android device(Xiaomi) using UE 5.3 through USB. Actually, I am able to install it(so the build is good), but the process in UE 5.3 which I used to install it before doesn’t work.

I’m getting this error every time when I run Quick launch for Android in UE:

Cause: null pointer dereference

 LogPlayLevel: UAT: 04-13 20:50:30.707 28140 28140 F DEBUG   : Build fingerprint: 'Redmi/veux_eea/veux:11/RKQ1.211001.001/V13.0.9.0.RKCEUXM:user/release-keys'
LogPlayLevel: UAT: 04-13 20:50:30.707 28140 28140 F DEBUG   : Revision: '0'
LogPlayLevel: UAT: 04-13 20:50:30.707 28140 28140 F DEBUG   : ABI: 'arm64'
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   : Timestamp: 2024-04-13 20:50:30+0300
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   : pid: 21574, tid: 27952, name: GameThread  >>> com.Games.Cards <<<
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   : uid: 10437
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x8
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   : Cause: null pointer dereference
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x0  0000000000000000  x1  0000000000000008  x2  fffffffffffffff8  x3  0000000000000000
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x4  0000000000000000  x5  fffffffffffffff8  x6  0000000000030000  x7  00570045004e002e
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x8  0000000000000000  x9  0000000000000000  x10 0000000000000001  x11 000000759d8d0030
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x12 0000000007a91fbe  x13 00002db5b99e01e7  x14 00033ed1f8fe8bef  x15 0000000034155555
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x16 000000749cf323d8  x17 000000759b6eaa80  x18 0000007504324000  x19 0000007475962990
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x20 0000007450bdd2f4  x21 0000007506d182e8  x22 000000743df77bb0  x23 0000000000000018
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x24 000000000000000c  x25 0000000000000001  x26 0000000000000000  x27 000000748f92278e
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     x28 0000000000000001  x29 0000007506d18170
LogPlayLevel: UAT: 04-13 20:50:30.708 28140 28140 F DEBUG   :     lr  000000749215e4f0  sp  0000007506d17fe0  pc  000000759b6ea9f8  pst 00000000a0001000
LogPlayLevel: UAT: 04-13 20:50:30.845 28140 28140 F DEBUG   : backtrace:
LogPlayLevel: UAT: 04-13 20:50:30.845 28140 28140 F DEBUG   :       #00 pc 00000000000859f8  /apex/com.android.runtime/lib64/bionic/libc.so (__memcpy+232) (BuildId: 33a11dd9f5219c8ed83bdb92062e6718)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #01 pc 0000000009c184ec  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FAsyncLoadingThread::ProcessLoadedPackages(bool, bool, double, bool&, FFlushRequest const&)+1516) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #02 pc 0000000009c1c624  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FAsyncLoadingThread::TickAsyncLoading(bool, bool, double, FFlushRequest)+456) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #03 pc 0000000009c2ccf0  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FAsyncLoadingThread::FlushLoading(TArrayView<int const, int>)+2604) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #04 pc 0000000009c73280  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FlushAsyncLoading(TArrayView<int const, int>)+712) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #05 pc 0000000009c72f74  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FlushAsyncLoading(int)+48) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #06 pc 0000000009fe7fdc  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*)+1388) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #07 pc 0000000009fea0a0  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*)+264) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #08 pc 0000000009fe5bdc  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*)+460) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #09 pc 000000000fd11e40  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)+6460) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #10 pc 000000000fd0ede4  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UEngine::Browse(FWorldContext&, FURL, FString&)+4264) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #11 pc 000000000eea1a58  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UGameInstance::StartGameInstance()+688) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #12 pc 000000000ee6ee50  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (UGameEngine::Start()+136) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #13 pc 00000000107aabf0  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (FEngineLoop::Init()+3696) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #14 pc 00000000107a9240  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (AndroidMain(android_app*)+3044) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #15 pc 00000000107b8a78  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (android_main+232) (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #16 pc 00000000107e144c  /data/app/~~-KTV4ZJdbzEv-juzrUey6Q==/com.Games.Cards-AARxGrtVaRrYpUtVTqxBFA==/lib/arm64/libUnreal.so (BuildId: d1087b0682f74d85b97c91fa957e07f588b42cc5)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #17 pc 00000000000eb86c  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 33a11dd9f5219c8ed83bdb92062e6718)
LogPlayLevel: UAT: 04-13 20:50:30.846 28140 28140 F DEBUG   :       #18 pc 000000000008ba48  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 33a11dd9f5219c8ed83bdb92062e6718)
LogPlayLevel: UAT: Running: c:\Users\Terr\AppData\Local\Android\Sdk\platform-tools\adb.exe -s b760eaa27716 shell am force-stop com.Games.Cards

I don’t see any errors in logs during deployment. The game is deployed, but it is closed immediatelly. Attempts to run it manually failed untill I copy .obb file in Android/obb folder manually. I’ve got .obb file after Package project run.

Why UE cannot copy .obb file to corresponding folder during deployment?

Any ideas what should I look at would be appreciated. Thanks