in a post process material
just like this
i get a unbelievable result
Some pixels have z-axis(Mask-B) values less than 0
WHY?
In View Space,i consider that all pixels’s Z values must be positive
in a post process material
just like this
i get a unbelievable result
Some pixels have z-axis(Mask-B) values less than 0
WHY?
In View Space,i consider that all pixels’s Z values must be positive