Failed to import ‘F:/RaginBear/raginbearprops_01_unreal/RB_PROPS_UE4/Import/textures/trashbin_01_D.psd’. Failed to create asset ‘/Game/raginbear/textures/trashbin_01_D’
If anyone solves this mistery he gets internet points.
I dunno why these idiotic problems occur out of thin air, it was JUST WORKING NOW ITS NOT , FOR NO REASON.
GG
So I can save a .tga in gimp and it works (alpha) with TextureObject. A working theory is that gimp somehow saves tga with DXT5 format.
Although the .psd and .png from photoshop also are DXT5 in UE4. However they start off as R8G8B8A8, and somehow, they at some point (?) turn into DXT5 in UE4.
RLE compression on tga or not has no effect.
@samb, yes it is :). I’ve experimented with the color profiles in PS, but I think they’re only for the workspace and/or printing.
I was encountering this today as well and cross-comparing some working assets with some new ones that were failing to import, and one change I did that seemed to take care of it was to ensure that there is a Background layer in the Photoshop file. Some of my assets had a black-filled layer at the bottom of the stack, but it wasn’t specifically a “Background.” After I set it to that, it worked perfectly.
I spent a good 20 minutes trying to figure this out. Turns out I was working on Grayscale 16-bits, changing it to RGB 8-bits allowed me to import right away.