Hi all. I’m Lucilla and I work with Unreal 4.27. Configuration: GeForce RTX 4080, I7 13th Gen.
I hope this section of forum is right for my question.
I have followed tutorials that show me how to render an object behind a wall. None of them is work for me. I have tried to follow step by step every single tutorial, but nothing work for me.
Thanks for your answer.
I controlled what you said and it’s already as youw shown to me.
With some trial and error with settings project, I found a solution!
I simply activate Ambient Occlusion in Rendering settings. I think there is some type of process that conflicts with the rendering in “two eyes” headset. Activating “Ambient Occlusion” Unreal has to recalculate Depth Scene and considere My Custom Depth.
I don’t know if what I wrote is true, it’s only a reasonable explanation of my problem.
Thanks for Help!