Why this cloth simulation has the bottom going out instead of falling straight? 4-20

Hi,

I have imported several long capes to UE5 and the cloth simulation on all of them seem to hit an invisible floor, making the ends flare out instead of falling straight down.


What could be causing this?
Thanks!
David.

2 Likes

. . . Apparently, I need to paint the ends of the cloth with a value of 1000 instead of 100.
That fixed the problem.

D.

3 Likes

The value is the distance in either CM or mm of how far from the origin the vertex can be.

Usually, the values shouldn’t be more than 5cm on most cloth.
100cm (1 meter) on cloth.

Check this for more info on importing paint from blender.
Importer weight paint may seem like it works. It will break later on.

… since I have a Chaos engine running I’ll also have to test if Chaos cloth is working now that you reminded me with this topic :stuck_out_tongue_winking_eye:

Here’s the link.

1 Like

Thanks!

THANK YOU SO MUCH! Such a random thing, spent hours trying to find a way to fix this, this did it!

The fact that the default value of paint value is 100 and that the unit is not written, I misunderstood that it is completely a percentage! Thanks for saving me! :smiley: