Why this function not exist in Blueprint but exist through level editor ?.
Because in blueprint you can only have relative location of component, actor can be placed anywhere so blueprint editor can’t tell on what level actor will be placed and where it’s going to be spawned, so it can only do relative location
Sad that Global Variable is not used by Unreal Engine.
It’s so useful when programming.
But relative and world location should be setable in blueprints for component as function
I said global variable, not constant global variable.