@ZacD, Maybe old Photoshop deletes information where area is 100% transparent? But it’s not the case for me, I use Photoshop CC 2018.
Can anyone explain how did you do to occur the famous problem on destroyed area where transparency is 100% with PNG? I cannot believe because it doesn’t happen to me, are you using Photoshop CC 2018?
Let me prove that the problem doesn’t happen to me on this “Untitled-1.png”, there is no deleted information on the area where alpha is 0, I use Photoshop CC 2018 and Maya’s FCheck to check the image, … I prefer using Blender for professional modeling because I love it 5 times than Maya.
Edit: The famous problem happens when I use the Eraser Tool in Photoshop, but I never use that tool, I always use Layer Mask since the beginning even if I didn’t knew the problem yet. That’s how the problem never happen to me. I can even apply the Layer Mask, then no problem happen. … So my suggestion is never never use the Eraser Tool. Anyway, who will use Eraser Tool when the Alpha Channel is the roughness or thickness or something like that because it’s not a transparent.
Does anyone else has another idea on why you prefer TGA instead of PNG? Because the problem never happen to me. Please explain because the problem is so famous, all the artists use TGA. https://forums.unrealengine.com/deve…g-for-textures
I spent my time on saving all the textures into PNGs, and TGAs are sooo biiiiig, I don’t use it yet, people say that an example on a texture that TGA is 8 MB, PNG is 2.5 MB. … For that example, TGA is 3 times bigger than PNG or 15 times bigger than JPG.