When I created a fracture for a static mesh (A plant from Unreal Store), the material not shown in the viewport, so it looks like a grey mesh, but the problem not happen when the mesh is a rock, why?
When I created a fracture for a static mesh (A plant from Unreal Store), the material not shown in the viewport, so it looks like a grey mesh, but the problem not happen when the mesh is a rock, why?