求助为什么打包后输入上下文以及增强输入就不起作用了 Why the mapping context and enhanced input will fail after packing?

我有一个ue5.4的项目,是使用的增强输入以及输入上下文来控制角色移动的,在UE编辑器里,角色能够正常移动,也就是说增强输入正常运作,但是当我把游戏以发布版打包出来的时候,就无法使用键盘移动了,我尝试过把角色蓝图中的移动的强化输入操作节点换成keyboard event节点,就能够正常在打包后运行,所以我排查出问题应该是打包后强化输入操作失效了
I have a UE5.4 project that uses enhanced input and input mapping context to control the movement of the character. In the UE editor, the character can move normally, which means that the enhanced input works normally. However, when I package the game as a release version, I can’t use the keyboard and the mouse to move. I tried to replace the enhanced input operation node of the movement in the character blueprint with a keyboard event node, and it can run normally(means the character can move by keyboard and mouse normally) after packaging. So I found that the problem should be that the enhanced input operation fails after packaging.
Thanks for the reply.

Make sure it on Set Input Mode Game Only and Auto Received Input is enabled on your character.