Hi~ I made a test skeleton mesh in blender. Then I export FBX, import to UE5.2.
In skeleton view, choose the last bone(b3), why it invisible ?
Bones in unreal are drawn by linking togeter.
The last bone has nothing to link to.
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Thank you! I got it. So, should I add a leaf bone in the end?
Not really, the visual representation has no practical effect to functionality.
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