Why the color widget is different?

when I press the play button to test the widget and suddenly the color is different from than original.
green on blueprint :arrow_right: when play turns grey.
Does anyone know why?
I don’t do anything that changes the color widget blueprint.


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If you say try to make a new one, I try and the result is the same. Before this never happen

Seems odd. Nothing comes to mind apart from the inherited Foreground Color. Could you show the hierarchy of the widget and explain how / if it is nested in another widget?

Is the widget passthrough material modified in any way?

if it is nested in another widget?

I only use 1 widget

  • only use 1 progress bar.

  • In progress at percent, I put the bind in character AI (/dummy) so I can connect to the health character AI
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Is the widget passthrough material modified in any way?

No

Can you show the root’s (AI_Health) details:

image


Also, what are you using to colour it green?

Not sure what is going on so I am asking random questions… Bear with me. :bear:

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Is Inherit ticked for the progress bar’s Tint?

I believe no

Not sure what is going on so I am asking random questions… Bear with me. :bear:

its ok I believe you must be tired

Are you compiling shaders by any chance?

shaders in widget or material?
because I never done that

I meant this infamous thing:

image

Since this widget is in world space, it could be affected. If the compilation is done, see below:

Perhaps we have accidently disabled the progress bar:

image

Check this setting for the root of the widget and the canvas, too.

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OMG…I AM!
When I check there empty tick box.
yeah… I think I accidentally uncheck it.
(these holiday seasons make me more exhausted and stupid)

Thank you for your help

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Not sure what that is but… Happy Holidays!