Why the character's is floating in air when playing crouch animation in animation bp preview window?


This is Crouch_Idle animation sequence.


This is a blend space about crouch


In animation bp, state machine, when trigger crouch , his feet are floating in air.

the “floor” from most of these preview windows in various blueprints can be customized or left on auto. Sometimes unreal will not detect the animation correctly and it will look out of place. or maybe the animation is wrong

if you click on the arrow near the perspective button you can adjust or set automatically the floor.

These walk animations in theory will require an foot/leg IK to keep them on the ground correctly in the game. So while having correct animations is important you can get away with this kind of stuff by having the IK logic do is job and find the correct position.

most of the times in the tutorials on internet about retargeting animations and preparing characters they forget, or possible they don’t know, that once you have added a retargeted animation blueprint to a characters, you need to create a foot/leg Ik specific for your character and replace the one from the animation blueprint.


but this boy model 's crouch animation is just the opposite. And seems correctly in scene runtime

Did you clicked on this arrow? I tell you, that is not a real floor, just a plane that unreal shows you that it thinks is the floor of the animation. You can adjust it manually or try the reset option
Annotation 2022-07-28 115132



in scene, the adult’s crouch animation is wrong.

where did you got the animations? the original character has the animations work fine?

these animation sequences are downloaded from Adobe Mixamo

probably is best to search youtube. I’ve never tried them but I’ve seen around a bunch of videos targeted on how to convert these animations to unreal

hello!
can you show me where that button?

1

thank you for the help!