Why Switching Pawns with Key Press Causes Loss of Collision for All Objects

Hello everyone,

I am facing an issue with my project, which is an airplane showcase. After setting up collisions, I’ve tried everything, but the plane fails to collide with any object that has collision properties. Interestingly, when I use the third-person blueprint, it works fine, which is quite strange.



I remember reading about this issue on a Chinese forum two years ago, where it was mentioned that it could lead to a loss of collision. I’m attaching screenshots to better illustrate my problem. Does anyone have any suggestions or solutions to fix this collision loss when switching pawns?

Best regards,
Xiangyu