I made an actor with a splinemesh component,and set its collision to overlap all, and its static mesh also set to be “use complex as simple”. The interesting thing is this splinemesh component’s "on component begin overlap " event only works for other actors, but the splinemesh component cant called the event; i mean, i made two instances of this actor in the scene, they cant called each other’s "on component begin overlap ",but for other classes, this event will work. Is that splinemesh component cant trigger “overlap” event?
sorry for my poor english. and thanks anyway.