Hi developers!
Is it something special when the CameraManager is using a CameraActor that is spawned into the world?
// the man with the hard questions ![]()
Hi developers!
Is it something special when the CameraManager is using a CameraActor that is spawned into the world?
// the man with the hard questions ![]()
Camera actor is just dummy actor containing camera component and by default view target camera code picks first found camera component inside view target for camera settings for a frame. Read here how camera system work in UE4:
The function you pointing to is actually related to camera animations, it camera spawned to control them.
thank you for the answer, ![]()
I know the camera actor is a wrapper for camera component and it’s useful for players to have a camera in the world. but the camera manager itself spawns a camera actor into the world is a little strange.
Yes, the function has something to do with the camera animations. the camera manager spawns it into the level.
But i don’t understand the need to have a camera actor in the world for the camera manager.
cant the camera manager do everything in it’s class?
doesnt the camera manager have all the properties that a camera component has?
cheers