In fact, I have others EQSs that work just fine. This particular query is not working.
I thought I had misconfigured something within the query.
I have tested it in your project and indeed it does generate results.
So I have no idea what the problem is…
I’m going to try to do it from a new blueprint… I did it from another one. Duplicating the file and modifying some things. If that works then it must be the blueprint itself that has a problem.
If it doesn’t work then the problem must be something else…
Maybe try checking if you are gathering the actors in “Provide Actors” with good results
(do a for loop with a print string)
check if it populates correctly.
If you are on windows then you can go into
“power options” => on the left “choose what the power button does” => “change settings that are currently unavailable” => un-tick “Turn on fast startup (recommended)”.
This will clear all of the PC components and reset the up-time once you turn off your pc. Otherwise it’s just a “fake” reset. This might help with weird memory behavior.
You can always try deleting the temp folders in your project
Binaries
DerivedDataCache
Intermediate
Saved
Upon startup of the project unreal will rebuild them (if you have corrupt cache this will fix it)
Anyway glad you were able to get it up and running