Why Run EQS always fails with this test?

I have made this query.

When I do the test everything seems to work fine. I get a lot of points around the pawns.

However when I run the task it always fails and doesn’t produce any output.

Does anyone know what I’m doing wrong?

Thank you so much!!!


Below are more details about the query


Seems to work, did a test project. Do you have navmesh bounds set?

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Hi,

Do you mean NavMeshBoundsVolume? If so then yes.

In fact, I have others EQSs that work just fine. This particular query is not working.
I thought I had misconfigured something within the query.

I have tested it in your project and indeed it does generate results.
So I have no idea what the problem is…

I’m going to try to do it from a new blueprint… I did it from another one. Duplicating the file and modifying some things. If that works then it must be the blueprint itself that has a problem.

If it doesn’t work then the problem must be something else…

I’ll tell you how the test went.

Thank you very much for your help 3dRaven!!.

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Maybe try checking if you are gathering the actors in “Provide Actors” with good results
(do a for loop with a print string)
check if it populates correctly.

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Ok, I’ll do that first.
I will inform you about the results.
Thank you so much for the idea!!

Now it’s working.
It’s very strange. I have not done anything.
I have only printed the array of actors as you said.

The only difference between before and now is that my computer was turned off.

If I remember correctly I even restarted the unreal editor and the problem persisted.

Must have been a memory problem. Something loaded into memory that was not cleared until the computer was turned off.

Or at least that’s my theory now…

What do you think about it?

If you are on windows then you can go into
“power options” => on the left “choose what the power button does” => “change settings that are currently unavailable” => un-tick “Turn on fast startup (recommended)”.

This will clear all of the PC components and reset the up-time once you turn off your pc. Otherwise it’s just a “fake” reset. This might help with weird memory behavior.

You can always try deleting the temp folders in your project

  • Binaries
  • DerivedDataCache
  • Intermediate
  • Saved

Upon startup of the project unreal will rebuild them (if you have corrupt cache this will fix it)

Anyway glad you were able to get it up and running :slight_smile:

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I will
Thank you very much for your great help 3dRaven!!
You Rock!! :sparkling_heart: