I followed the tutoriel : “Time Attack Racer with Blueprints” from the Unreal Engine YouTube Channel. I did the chapter 7 (respawn part). All works well when I respawn before I cross the first cp but if I cross a cp when I will restart (by pressing the ‘R’ key) my FirstPersonCharacter scale will change to 1.
To add some precision I’m using the FirstPersonCharacter blueprint and my character has a scale of 0.3.
Pls can someone explain where my problem come from ?
Yes my gravity scale on this blueprint is set to 1.
I’m trying to figure it out and it’s like when I start the game I use my FirstPersonCharacter bp with a scale of 0.3 but when I respawn my scale is up to 1 and it’s exactly the problem but don’t know why.
The problem came when I respawned and reset the scale to 1. So I set the default scale to 1 and I changed manually the CapsuleHalfHeight. When I restart now the player keep the correct scale.