Why respawns change the size of my FirstPersonCharacter?

Hello,

I followed the tutoriel : “Time Attack Racer with Blueprints” from the Unreal Engine YouTube Channel. I did the chapter 7 (respawn part). All works well when I respawn before I cross the first cp but if I cross a cp when I will restart (by pressing the ‘R’ key) my FirstPersonCharacter scale will change to 1.

To add some precision I’m using the FirstPersonCharacter blueprint and my character has a scale of 0.3.

Pls can someone explain where my problem come from ?

EDIT:
Don’t have any problem with this one

Use the checkpoint location to respawn

Is Gravity enabled on the pawn?

Yes my gravity scale on this blueprint is set to 1.
I’m trying to figure it out and it’s like when I start the game I use my FirstPersonCharacter bp with a scale of 0.3 but when I respawn my scale is up to 1 and it’s exactly the problem but don’t know why.

Is physics enabled?

Nope if i enabled it, it seems that my “CapsuleComponent” is falling and I can’t move anymore

Okay I found how to solve the problem:

The problem came when I respawned and reset the scale to 1. So I set the default scale to 1 and I changed manually the CapsuleHalfHeight. When I restart now the player keep the correct scale.

Thx for your answers.

Ah right. Good luck :slight_smile:

The RespawnLocation transform variable has a scale modifier, that was the problem.