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Assertion failed: Object [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8553]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!UEngine::GetWorldFromContextObject() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:8556]
UE4Editor_Engine!UGameplayStatics::GetPlayerController() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\gameplaystatics.cpp:77]
UE4Editor_Engine!UGameplayStatics::GetPlayerPawn() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\gameplaystatics.cpp:102]
UE4Editor_LittleTap!ABaseCharacter::ABaseCharacter() [c:\users\s1\documents\unreal projects\littletap\source\littletap\basecharacter.cpp:39]
UE4Editor_LittleTap!InternalConstructor()
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2722]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:777]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:853]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:471]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:412]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:60]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2395]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1832]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll