I have a big landscape set up but every time I get close to the edge with my player, it gets thrown back in the middle of the map. Any idea why it could happen?
Are you reaching the sky dome? What I mean is, it sounds like a collision thing.
how big is big?
How do I check that? The ground radius is 7000
I solved it by unchecking enable world bounds in world settings. What issues could that cause?
Nothing. It just prevents players from going too far away from the actual world.
If your world is ridiculously large (which it isn’t), then you would face floating point issues but I believe UE5 has fixed this.