I have a mesh with painter colors for specific material blending, I would like to also generate some meshes on the specific colors, but when I sample mesh all the colors are 1, even if hte mesh itself has different colors. Is there some missing step that needs to be done before colors can we handled in PCG?
Did nyone tryed to do this? I would like to generate some meshed on s specific vertex colors so it would be nice to have the ability to access that data from the PCG node, but I cant achive it for some time now, can someone help pls? )
I’m currently working on a VR project, so my approach to the problem might be a bit different.
In UE5.4, I use Vertex Painting to transfer information to the PCG. On the Mesh Sampler, you need to check “Color Channel as Density.” It worked the first time, but…
The node seems to be buggy. If I paint mesh one more time with Vertex Painting,the information wont be update in the PCG. I have to copy node “Mesh Sampler” (Ctrl-C), paste it in the same place (Ctrl-V), and reconnect it to replace the old copy