Why pakageing with project louncher braking the build ?

im making game with android and uploading it to google play consol - we have to provide a keystore for it —- if i package with regular package like in the picture — everything works —- but when i try to package with project launcher- the keystore will fail no matter the settings i try - and in google play console will have this error (All uploaded bundles must be signed.) and the pakaged game size is almost half off what i get from regular pakage

why this is important - because UE5.7 don’t have the old package method and only have the project launcher - i can conferm is that the keystore is not store with the pakage by uplouding to google play store or using .\apksigner.bat verify --print-certs *package path*

sometimes im getting this warning from project launcher logs
WARNING: The APKs won’t be signed and thus not installable unless you also pass a keystore via the flag --ks. See the command help for more information.

i tried to add this
–ks=“C:/YourProject/Build/Android/mykey.keystore” --ks-key-alias=myalias --ks-pass=pass:MyKeystorePass123 --key-pass=pass:MyKeyPass123
into additional cooker option

also didnt help

image