Why Orientation Warping is not working in my project?

In my project, I used Orientation Warping to achieve a 45-degree angled movement effect for my character. I used the free Paragon Dragon character from the fab marketplace. I redirected Lyra’s movements, but it now seems to be ineffective. My animations have been checked for root movement and forced root movement, and the values for Locomotion angle and Locomotion Direction calculated in previous computations were also correct. The bones and Lyra differ, so I wonder if this could be the reason.

I would be extremely grateful for your assistance. Your response means a lot to me, and I really want to get a job.