I have the following code to run the texturing on my models:
....
-set "unwrapMinTexResolution=%texture_size%" ^
-set "unwrapMaxTexResolution=%texture_size%" ^
-set "txtImageDownscaleColor=%texture_downscale%" ^
-set "txtImageDownscaleTexture=%texture_downscale%" ^
-set "ImageLayerForTexturing=all" ^
-set "unwrapStyle=MaxTexturesCount" ^
-set "unwrapMaximalTexCount=1" ^
-calculateTexture ^
...
After exporting the model, I can see that it has vertex colors (viewing in blender or meshlab), despite I 've never run any coloring command (calculateVertexColors or calculatePreviewVertexColors).
Why is it exported with vertex colors? Is there any setting that may be applied that I have to pay attention to?
