Why only textured model is exported with vertex colors?

I have the following code to run the texturing on my models:

....
-set "unwrapMinTexResolution=%texture_size%" ^
-set "unwrapMaxTexResolution=%texture_size%" ^
-set "txtImageDownscaleColor=%texture_downscale%" ^
-set "txtImageDownscaleTexture=%texture_downscale%" ^
-set "ImageLayerForTexturing=all" ^
-set "unwrapStyle=MaxTexturesCount" ^
-set "unwrapMaximalTexCount=1" ^
-calculateTexture ^
...

After exporting the model, I can see that it has vertex colors (viewing in blender or meshlab), despite I 've never run any coloring command (calculateVertexColors or calculatePreviewVertexColors).
Why is it exported with vertex colors? Is there any setting that may be applied that I have to pay attention to?

Hello Serob,
as you are using -calculateTexture command without the parameters file and you haven’t turned off the Recolor model after texturing setting, this is applied in your process.

Yes, you are right, I can see it is set to yes in settings.

So is it equivalent if I set it to no and run calculateVertexColors separately?
Thanks.

Yes, it is something like that. But just for coloring, the colors from images are used and for recolor model after texturing the textures are used for the job.

Is it (recolor) making the texturing process to take longer?

Yes, it is.