Why, oh Unreal Engine, why?

Fun thing is, I never had a problem with blueprints remembering their states because I don’t rely on streaming, I made a very nice saving system so I can even change levels and the blueprint counts game time when spawned and sets itself up. I had power banks filling and unfilling so I knew I had to do that.

Unreal totally failed me in making the world, which was so heavily advertised as limitless and better than ever. Project braking problems like disappearance of ALL roads or losing 3/4 of your landscape should not happen, backup or not. It’s not a setback, it’s the destruction of a project.

No problems in coding, even memory problems started to get better and I was able to make heavier worlds than before. But the “open world” streaming thingie… Such a disappointment. Perfect in theory, non-existent in practice. It should be basic in our era and Unreal acts like it forgot it all…