After days of trying to figure out why world partition in conjunction with painting the landscape is at its worst behavior, UE finally blew up my project.
So I was trying to see why painting is behaving bad. I paint here, the part goes gloss black, but my painting appears on the next block, in real-time in fact. Painting layers all messed up, impossible to go beyond applying one layer to the whole landscape, where it was just simple and fun some time ago. Going all over things like new minimap, Hlods, layerinfo files.
All over from the start. So, I though of trying fill layer on a small loaded part of the map to see if it will apply to the whole landscape, or at least allow me to have just a small portion of the map to start over when it misbehaves again.
Yeah. Boom. 3/4 of my landscape turned flat. A while ago, all my spline roads disappeared.
Yeah I know, backup backup backup. You know what? No. I spent my last 7 years working on UE almost every day.
UE5 made it impossible. It’s like going back ages. I can’t use VR without stuttering, I can’t make a simple landscape, I can’t have roads. I will not make another map. I will not do for a third or fourth time things I already did before.
I was about to start learning C++. But you know what? Not on this engine. It’s not for simple users. It’s for companies with hordes of experienced programmers that dive into core code and fix things on the fly. It’s no longer for simple people like me and you. I have been on it since 2017 and I have never experienced such a destructive behavior from the engine. It feels like sabotaging your every move.
I am definitely going away for a while and depending on how I do with C++, probably permanently. I know nobody cares, nobody will miss me, I should do backup yada yada yada, but I just had to get it off my chest.
I wouldn’t make this post if I didn’t think I had some of the best fun of my life with Unreal. It’s sad where it got to.