why not select object bake?

+1, lightmap baking for selected object would be more than awesome, especially if we’re dealing with 12-18 hours of rendering time. Even if the final result won’t be too accurate in terms of lighting information, it would be reeeeaaally helpful.

Just some random thoughts according to my experience:

  • Isn’t it possible to give a ‘calculation sphere’ around every object selected so that the samples for the lighting information are taken only from that sphere for baking lightmaps? (And its radius would be adjustable for quality. I hope this idea is not off the ground that much.)

  • Is it possible to make lightmaps’ brightness adjustable? This way the lighing information for each individually rendered lightmap would be tweakable in order to blend well with the scene. I know it might not sound too professional, but its helpful factor would be quite high :slight_smile: